The Gamemakers (
gamemakers) wrote2012-02-25 12:27 am
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➳ applications [open] ┈┈・

Our Policies.
➳All applications will remained screened until accepted.
➳If your application is accepted, your application will be unscreened so prospective players can get an idea of what the mods are looking for in an application. We highly encourage all prospective players to browse through the accepted apps. Some examples of what we're looking for:
A hero
An obscure character
An OC
A Panem AU
➳ONLY accepted applications will be unscreened.
➳Please, DO NOT link us to your application; we prefer you post the full app in this page's comments. Multiple comments if you must. Thank you!
➳Applications will be judged on a first come, first served basis. However, the mods reserve the right to prioritize the acceptance of later-submitted completed applications over incomplete applications or applications needing revisions.
➳Offworlder applications must have a reserve. No exceptions. Offworlder reserves are currently OPEN.
The following includes all information we are looking to see from applicants. Please refer to this when filling out your application. We will ask for revisions if anything is missing.
Please let us know if you have any questions.
OUT of CHARACTER
Name: Your name
Other characters: Any other characters you play here?
IN CHARACTER
Name: Character's name
Alias: Character's alias(es) if applicable
Fandom: Fandom of origin
Canon point/AU: Where in their story you plan to take them from?
**If you are apping a canon Hunger Games Character your canon point is automatically set to just after the 74th Annual Hunger Games.
Journal:
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PB: Play-by. The actor or character you are using in icons.
Age: Your character's apparent, physical, spiritual, and/or mental age(s). Just put all that apply.
History: Links are preferred, however if you are apping an OC or AU, or the character doesn't have much history, feel free to elaborate on their world and life.
Presentation: What's the outside like? Their personality? How do they present themselves to the world? This section, along with motivation, should be the meat and potatoes of your app, with at least 2-3 paragraphs.
Motivations: And what's going on on the inside?
SETTING
Shuffle Information: The Game's system of war works based on a shuffle. This means that your offworld character may be changed over several times over the course of the war, from the Capitol's side to the Rebellion's. Remember that all new offworlders will start on the Capitol's side. Your character should have a reason to work for both.
For the sake of being thorough, we further ask that Panem AUs also provide this information in case of any future decisions on the player's part. Panem AUs will start on whatever side they are apped to.
Rebellion Role: How will they work in the war? A propoganda icon? A soldier? A nurse?
Rebellion Motivations: Give at least one reason your character would serve the Rebellion. This could involve being forced, brainwashed, blackmailed, and so on if you wish.
Capitol Role: How will they work in the war? A propoganda icon? A soldier? A nurse?
Capitol Motivations: Give at least one reason your character would serve the Capitol. This could involve being forced, brainwashed, blackmailed, and so on if you wish.
Preferred side: Is there something that would be preferred ICly or OOCly? Note that while those Rebebllion preferring will continue being shuffled, those who prefer the Capitol may stay on the side of the Capitol.
SAMPLES
First Person Thread: An example of a first person post, at least 200 words minimum. Feel free to use introspection and scene setting if your character is not chatty. Please use one of the two following prompts:
For Offworlders: After your first death in battle, you have been chosen to serve as propoganda for the Rebellion or the Capitol. It was violent, messy, and unexpected and just as suddenly, people are asking for you to be their voice.
All you have to do is talk into the device you've been provided to record your feelings and leave your mark in the war. It is quite clear you won't be left alone until you make that recording. Let everyone see what this war really means, they say.
All of Panem is watching.
For Panem OCs and AUs: Most of those from the Capitol have been kept in the Dark about the war. As much as can be, anyway, with those propos going. Now, you've been chosen to do one of them yourself. Unlike the offworlders, this place is your world. It may just be might just be your home that soldiers choose to take the fight next.
You've been given the chance to make your feelings and leave your mark in the war. More than anything, it's your chance to try and halt rebels or inspire them further. What of your home? Why should any of the soldiers listen to you? Saying one thing or another may very well lead you into a trap.
The camera is rolling. All of Panem is watching.
Prose: 200 word minimum. To mimic the style of the game, please write your third person sample based on the following prompt:
A bomb has just gone off in the middle of the battlefield. You're blown back by the blast but when you manage to get up, you find you were one of the lucky ones. People have been left dead and injured all around you, some of them Peacekeepers, some of them Districters, some offworlders, each could be on any given side.
You've still got your weapon-- even if it wasn't really a weapon before the bomb found you. It's broken, but the jagged edge of it could still bring about a painful death. You also know where the nearest make-shift hospital happens to be. That's not all though. You also happen to know the bomb that just went off will do so again. And so you've got a choice:
You can save yourself. You can be merciful. Or you can discard mercy all together and attempt to enact vengeance, removing the chance of a quick and painless death.
Your team watches from a distance, too far to do anything but wait and see what you'll do. Even the little things can make a difference in war. What sort of difference do you intend to make?
Additional information: Questions specifically for certain character types. Feel free to delete if it does not apply to your character type. Please answer all that do (For example, a past victor AU would answer both their question, and the past victory question)
Past victor: Please describe your character's Arena, and their relationship with the Capitol since.
Hunger Games AU and OC: What is your reasoning for the Capitol to drag your canon doppelganger into the war if they app in? What district is your character from? How do they feel about home?
Fifth or greater character: If this character is your fifth, sixth, or further character concurrently in the Games, including Disposable PCs in the count, please prove here that you have AC or are on track do do so by the next Activity Check (at least 150 credits for each character)
Blank Application Form.
For your convenience! Copy/paste as you need. Fill this out, then submit it in the comments! We hope to hear from you soon!
The Disposable PC mechanic is our way of trying to encourage people to populate the game with some pro-Capitol or one-shot PCs, since many upcoming plots will require at least a few. Capitol Disposables can be played continuously, while District Disposables can be played in one District Liberation for as long as that Liberation runs. ICly, this is anywhere from a day to two week, OOCly Liberations are active for a week with backdating. After the Liberation, the character may be killed or left behind to keep living in the District. The goal is to allow the players to have somewhat more control over the Capitol plots and/or make the District Liberations more lively, take some NPC duties off the mods, and create a more immersive Panem, without burdening the players with significant extra play duties.
The Disposable PC mechanic is such:
1. Players with at least one other active character in the game can app a Disposable PC, either pro-Capitol or as a one-shot District Disposable, under this mechanic. While 'active' obviously requires passing AC, the mods reserve the right to decline an app from a player who is 'inactive' in that they only pass AC by technicalities, have a strike on their record, or have a documented history of thread-dropping or holding up plots.
2. Capitol Disposable PCs must be pro-Capitol. District Disposables do no have to be pro-Capitol but should make sense for their respective District. For example, someone from the strongly pro-Capitol District 2 should be aware they're fighting on their own if they aren't pro-Capitol.
3. Disposable PCs do not earn credits for the people tagging them or for themselves. Capitol Disposable PCs earn AC by doing at least one open post per AC cycle (so about one every two months) and simply commenting to mid-cycle check-ins to show they are still present in the game. You can also tag around with them. The goal is to have them be a visible presence in the game but not a significant burden on the player’s time, as many players cited lack of time as a reason that they didn’t app a pro-Capitol PC.
District Disposables have no AC requirement as they do not last for a long period of time. You are allowed to backtag with District Disposables, but you may not start anything new with a District Disposable PC outside of their given District Liberation.
4. Disposable PCs can be OCs or Panem AUs.
5. Capitol Disposable PC apps will include a basic outline of what goal the player has for the character (prison? killed as a martyr? karma houdini?). That section of the app will be kept screened so the player and mods can surprise other players.
Appers of District Disposable PCs should be aware that the order and content of District visits is kept secret. Try to avoid detailing events that may contradict future mod posts (ie: having a hand in setting events, even ones depicted in the films or books, into motion as things may play out differently in the Games). Focus on the Character's personal story.
6. Capitol Disposable PCs cannot be Stylists or Escorts. They may be Mentors. They can be previously dropped Capitol characters so long as they no longer fill a Stylist or Escort role. You can drop a PC and turn them into a Disposable PC with mod consent. This does not require a separate application but does require a PM to the mods so everyone's on the same page.
8. If a Disposable PC is dropped, the player implicitly gives the mods permission to use that character in future plots for endgame.
Additionally, players who app Disposable PCs must be aware that the mods reserve the right to skip PC involvement in any given District Liberation if time becomes an issue nearing endgame, which may mean your District Disposable character goes un-used. We will look to see if there are alternate ways for them to be utilized but can't guarantee anything.
9. If a player enjoys playing their Disposable PC, they can upgrade them to an actual PC through a streamlined app process. To do so, please see the upgrades section of this page.
The following is a list of potential positions a Capitol Disposable PC can hold, but it is by no means exhaustive. If you have an idea not on this list, feel free to contact the mods or put in an app. The mods are going to be affirmatively trying to get non-Staff PCs more involved with the Offworlders.
- Former Sponsor
- Propoganda Director
- Restaurant owner/waiter/bartender for the Training Center Cafe
- Training Center Avox handler
- Training Center EMT or medical staff
- On-site counselor for Mentors
- Auditor
- Tech support, including for Offworlder info chips
- Offworlder interviewer (can also help co-write Panem Nightly)
- Paparazzi
- Certain ministers of Snow’s cabinet
- Stylist assistant
- Peacekeepers
- Muttation engineers (genetic engineers)
- Other scientists working in the Capitol
- Young Capitol children or fans (can interact in TYP and in parties)
- Party/Tower Decorators
And some examples for District Disposables:
- The family of a Mentor
- The family of one of the Arena NPCs
- An AU of another character you've been wanting to play
- A totally new OC
- A Hunger Games Canon Mentor (I.E. Enobaria)
The application looks like this:
OUT of CHARACTER
Name: Your name
Other characters: What other character(s) do you play here?
IN CHARACTER
Name: Character's name
Alias: Character's alias(es) if applicable
Fandom: Fandom of origin if AU
Journal: What's your character journal?
PB: Play-by. The actor or character you are using in icons.
Age: Your character's physical age.
History: Give us a paragraph or two about your character’s life in the Capitol.
Presentation: What's the outside like? Their personality? How do they present themselves to the world? This section, along with motivation, should be the meat and potatoes of your app, with about 2-3 paragraphs per section.
Motivations: And what's going on on the inside?
Plans (Capitol Disposables only): Please post this section of the app in a separate comment. What would you like to happen to your character in endgame? Execution, arrest, martyrdom, karma houdini? Let us know here. The mods will work with you to make this happen.
Allegiances (District Disposables only): What side is this character going to be on?
Please allow the mods at least one week to decide on your app before contacting us.
Disposable PCs may be upgraded to a full character. However, if a player wishes to to do this, they may resubmit their original application with the following additional sections:
Token: If your character were to be put in the Arena, what would their Token be?
Thread Sample: A link to a thread with at least ten comments by the character being apped. Must be in-game - memes, PSLs, TDMs and museboxes do not count.
Activity: With your non-Disposable PC character, have you made at least 150 credits this cycle?
HTML for original app is above.
HTML for additional sections:
OFFWORLDER RESERVES ARE OPEN.
Panem!AU and Hunger Games canon characters are being accepted and may be apped at anytime, with or without a reserve. Disposable PCs can be apped at any time and require no reserve.
Offworlder applications must have a reserve. No exceptions. Offworlder reserves are currently OPEN.
-MASTER NAVIGATION-
Jane | The Walking Dead Game | Reserved
Name: Kitty
Other characters: None
IN CHARACTER
Name: Jane
Fandom: Telltale’s The Walking Dead Season Two
Canon point/AU: Post-canon, specifically from the determinant ending of No Going Back where Jane is killed by Kenny after provoking him into a fight by pretending to lose AJ.
Journal:
PB:
Age: Early 20s. Mostly likely 23, 24 at the oldest.
History: Link to Jane’s history on the Walking Dead Wiki.
Presentation: Surviving for nearly three years in the zombie outbreak has molded Jane by blows. Constant danger and hardship, the trauma of losing her younger sister, and witnessing the failure of several survivor groups have all caused her to develop a very thick skin-- one she is determined not to let anyone get under anymore. It is no coincidence that her physical appearance reflects this somewhat. Her facial features, already slightly drawn from going so long without proper food, are set sternly by default, warning those around her against coming any closer.
The rest of her appearance adheres to utility, from her short hair to her fitted clothing. Her demeanor reflects how ill at ease she can be around others, and how often she has found herself in fight-or-flight situations with only herself to count on. Jane carries herself decisively, if a bit tensely, every move she makes deft and purposeful.
Because of how many people have died around her and how many failed groups she has seen, Jane has made herself perceive others as liabilities who could potentially drag her down. She strives to keep to herself as a result, and doesn’t involve herself personally with others if she can help it. With her walls thrown up, Jane can be blunt to the point of harshness, and will not spare anyone’s feelings when speaking her mind. Of the survivors in her group, she has one of the sharpest tongues, which is saying something considering it isn’t often she makes herself heard. She tends to be critical of others, especially if what they’re doing has a chance of affecting her. Protecting herself is justification enough to speak up and very likely offend someone, especially with her callous delivery. However, this isn’t to say that Jane is aggressive. She isn’t interested in going out of her way to antagonize anyone who hasn’t done anything to her, but when backed into a corner or feeling at risk, she will defend herself.
Yet despite all her barbs, and how much she wishes it weren’t the case, Jane is not made of stone. A lot of it is a front she has put up because she thinks it will save her from pain and keep her alive. Beneath all the harshness, her instinct to care for others is still very much intact, and not as tightly sealed off as she makes it out to be. More than once she has walked away from people in need only to come running back to help them, even though it means breaking her rules and putting her life at risk. Jane is nowhere near as cold as she pretends to be. She still wants companionship, despite believing she knows better. There is dissonance between what she says and what she feels, and it is as much the only crack in her armor is it is the last shred of her humanity.
Motivations: After suffering the loss of her sister, Jaime, and witnessing so many groups splinter and end in failure, Jane has done her best to close herself off to others. Attachment to anyone is extremely overwhelming for her because of the way it challenges what she believes: that everyone’s luck runs out sooner or later. When she looks at people, she sees liabilities first, and what she could potentially lose. Though she isn’t so far gone that she doesn’t care, her emotions are very much organized selfishly, and she probably doesn’t realize how self-centered she actually is. It has been a long time since she had to think of herself in terms of how she affects other people, and it shows. If cutting her losses is an option, there’s no doubt that she’ll consider it.
There is an impulsive side to Jane as well. She provides a perfect metaphor for it herself in a cutscene where she describes to Clem how when she was thirteen years old she stole a bottle of alcohol from her parents’ liquor cabinet. Spotting sugar crystals at the bottom of the drink and deciding she wanted to taste them, Jane smashed the bottle open on the floor to get at them, too drunk to realize she was actually eating shards of glass. She was found by her younger sister with blood was pouring from her mouth, and in the end she had to have her stomach pumped at the hospital.
That entire time, she could have poured the bottle out into a cup and never made the mess she did, but selfish desire guided her actions, making her too nearsighted to consider the consequences. This can still be the case sometimes. Because of her tendency to focus in the moment, especially when she wants something, Jane just doesn’t think about what affects her actions will have later.
Setting: To an extent, Jane knows how to bide her time and act when the moment presents itself. She knows how to keep her motives secret. Back when she was imprisoned at Carver’s, she was working on manipulating a guard named Troy into releasing her from the forced labor camp. It is heavily implied that she promised him sexual favors in return, though whether or not she would have followed through with her end of the bargain is never seen. Considering that Jane shoots Troy in the crotch and leaves him for the walkers, there is no doubt that she condemns his willingness to exploit her, and would feel similarly towards those pulling the strings in the Capitol. She will definitely feel resentment, but nothing but the most extreme circumstances will trip her into acting on it, especially when it benefits her to play a part.
Jane is comfortable with killing someone under certain circumstances. When she shoots Troy, he has her and the group held at gunpoint with a herd of walkers closing in. While she had not been out to kill him, she had no qualms with doing it once it was clear he posed a threat. Initially Luke makes a move to confront Troy, but Jane intercedes, knowing that pretending to want to talk him down would cause Troy to hesitate and give her the opportunity to shoot him.
Finally, Jane’s lone wolf mentality makes her something of a loose cannon in a tight spot. Jane absolutely knows not to be rash, but enough pressure could make her desperate enough to act on impulse without considering what others could do to help. Overall, she has a good head on her shoulders, but it’s definitely not the best.
no subject
First Person Thread:
[ Jane would have to have sprouted wings to avoid falling into the pit of spikes that had opened up beneath her so suddenly. She heard herself land, heard herself groan, and the sliver of trees and earth still visible through the false bottom she had crashed through faded to black in her eyes. Three skewers protruded from her like giant thorns, slick and glistening with her blood. One through her stomach, another in her thigh, and the kicker right through her throat.
Her last thought was of Jaime.
When Jane comes to, it is a while before she can will herself to do anything but squint at the light fixtures in the ceiling. She tells herself this is why her eyes are burning, why her head has begun to pound. The injuries that should be there aren’t, just like they weren’t there when she first arrived. She should be dead. It’s been a while since that was true. And she had hoped -- and that should teach her -- that the way out of this mess was the way she came in.
She should be dead, goddamn it. She should be a walker dragging her guts along, rattling and slobbering through the ruin of her throat.
Slowly, the rest of Jane’s face hardens to match her narrowed eyes. The intercom comes to life, and her entire body snaps in the direction of the voice relaying instructions.
Fuck. No.
Rolling to her left, she pushes herself up off the exam bed without a word, heading for the door, as seamless and sterile as the rest of the room. She shoves up against it once, more out of frustration than an attempt to get it open. Only then does she round on the device the voice had indicated, left hand going for a knife that isn’t there.
She would like nothing more than to break a lot of shit right now, starting with that fucking recorder. The last person she smiled at the way she’s smiling into it now got a bullet in the crotch before she left him to be eaten alive. ]
This just in: Dying fucking sucks.
[ Jane leans closer, her pleasant facade stripped away to reveal a look that can only be described as murderous. ]
So fuck you, and fuck all you sons of bitches running this goddamn shitshow. Now let me out.
Prose:
That piece of shit had used her own fucking knife.
Pinned to the frozen earth, head spinning and every nerve alive, Jane had shouted for Clem to do something, anything, because there was no coming back from being caught in this lie, not without Kenny gone. She can’t turn her head enough to make her out, can’t hear her coming, can’t even hear her begging them to stop anymore. Eyes that can’t really believe what they’re seeing watch as he drives the knife lower and lower, then she feels it-- feels it piercing leather, skin, muscle, veins, arteries. She has a second to realize that since he’s not going for her head, her brain, she still needs to be taken out-- and then it’s over. Blood goes where it shouldn’t, and she’s gone. It’s not so bad.
… At least, she should be gone. By all accounts, she should be. She’s done. She wants to be done. There’s no way there’s a heaven or a God or a whatever, those couldn’t be a thing, not after all she’s seen and been through.
But it’s been so long since she got what she wanted that when she’s suddenly and inexplicably somewhere else her shock isn’t half what it should be. That doctor’s office smell up her nostrils could make her puke. Dumbly, she’s led from room to room by people she’s never seen before, restrained on either side, though her vertigo would’ve had her swinging and missing their faces by a mile. One of them comes into focus as he leans in, explains in a patronizing tone what she’s expected to do, and it occurs to her that maybe this isn’t some stupid dying dream her brain’s cooking up.
Something inside her just gives, and suddenly Jane’s an explosion of kicks that don’t land and guttural ‘get the fuck off me’s. The fight she puts up doesn’t end until her escorts all but fling her through a doorway and make their retreat. Up above, faces look down on her with expressions ranging from idle amusement to unveiled disinterest, and she realizes that she just might fucking puke.
Jane spits before turning her back, pulling the first knife she finds and taking it to one of the provided dummies. Instinct tells her to go for the knee, then the head, and that’s just what she does. After driving her foot into the back of one of its legs with enough force to send it crashing to the ground, she’s there crouched beside it to bring the knife down where a person’s temple would be. Finished, she straightens and considers throwing the knife across the room before making her way to the exit… but then she has a better idea.
She’s gonna make at least one of these fuckers regret ever letting her get her hands on a weapon.
What is your character scored: For a woman her size, Jane is of above-average physical strength and skill. Her endurance is her strongest asset, as she can tolerate pain, hunger, sleeplessness, and general discomfort very well. She is shown to be a good shot with a handgun, but favors her knife, using it to eliminate zombies very adeptly, as well as in close combat. She has no formal training with either weapon, and that will definitely show in a fight against someone who does. That being said, with better access to food, water, shelter, and the opportunity to train, her condition would only continue to improve.
Something also has to be said about how opportunistic Jane is. She excels in finding several uses for odds and ends, as well as in coming up with unconventional solutions when the obvious route can’t be taken, such as when she discovers that covering herself in the blood and guts of a walker will disguise her scent and allow her to pass through a herd of them unharmed. Her ingenuity is a big reason behind why she’s lived for so long.
Jane is also not above using or manipulating others to get what she wants, especially if she feels like they have it coming. When faced with doing something morally grey, Jane can rationalize in terms of survival that it needs to be done and force herself to act, even if she’ll feel genuine remorse afterwards. There’s no room for second-guessing or turmoil when her life is at stake, she knows that.
Still, Jane is a survivor, not a killer. While she will fight for her life, she will not actively hunt other tributes in the arena. The fact that she has been fighting zombies instead of living humans may also count against her in some instances, because that is where the bulk of her fighting experience lies. In addition to this, her personality may be a hindrance in garnering popularity and sponsor support, especially at first. Her tune may change if someone can convince her.
With all this in mind, I would give Jane a score of 8 out of 12.
Additional information: Just like everyone from her universe, Jane is infected with the zombie virus and will turn upon dying unless her brain has been destroyed.
ACCEPTED
Your score is: 8
Your district is: 10
Please head over to this post for information on your characters arrival and OOC instructions.
Congratulations, you have been selected for the Games. May the odds be ever in your favor.
Note: Since you've apped in mid-arena, Jane will be sent directly into the Arena after her arrival in the Games. General information on the current Arena can be found here.